Transformative games

Explore our Games for Good

Discover how our games bridge the gap between entertainment and real-world change, empowering communities and transforming education.

Streets of My Town

Social Impact Gaming

Client

Co-designed with local young people and youth workers.

Date

Launched in 2019

OUR Role

Funding and Resource Allocation, Production, Game Design, Social Impact Model Design, Narrative Design, Development, Evaluation and Distribution

Project Overview

Streets of My Town is a pioneering game designed to connect young people with local support services. By immersing players in a virtual community, the game educates them about available resources and support networks. This innovative approach has led to improved understanding and engagement with social services, making it a valuable tool for youth empowerment and community support.

Achievements

  • Nominated for the Australian Game Development Awards – Serious Games Category
  • Presented at the Games For Change Festival in New York
  • Presented at the Game Development Conference
  • Featured at the Tokyo Game Show

Outcomes

  • 100% of players developed a better understanding about the organisations profiled in the game,
  • 100% of players would prefer to play the game over receiving a school lesson,
  • 79% developed a better understanding about the issues presented in the game and
  • 87% of players thought the content was more engaging because it was delivered in a game format.

Business Ethics Simulator

Educational Transformation

Client

RMIT University

Date

Launched in 2022

My Role

Co-Design Facilitation, Research, Game Design and Development, Learning Outcomes Model, Evaluation, Distribution

Project Overview

Developed in partnership with RMIT University, the Business Ethics Simulator is an innovative tool that transforms business education. It immerses students in real-world scenarios, encouraging them to navigate complex ethical dilemmas and develop empathy-driven solutions. This game is a cornerstone of RMIT’s curriculum, reaching over 500 students each semester and fostering meaningful discussions about business ethics and community impact.

Multiple Stakeholder Perspectives

Engage with diverse viewpoints from government, business, NGOs, and community members to develop well-rounded solutions.

Real Case Studies

Utilize scenarios based on doctoral research to provide students with authentic learning experiences.

Interactive Decision-Making

Challenge students with scenarios that require critical thinking and empathy-driven solutions.

Built-in Assessment Tools

Facilitate educators with tools to measure student progress and understanding of complex concepts.

Biik Bilik: Strengthening Community Bonds

Cultural Health Initiative

Client

In collaboration with the Dandenong District Aboriginal Community, Biik Bilik is co-designed with Aboriginal people.

Date

Launched in 2023

Our Role

Co-Design, Narrative development, Custom Music, Cultural Development, Game Design and Development, Evaluation and Distribution

Project Overview

Biik Bilik is a culturally sensitive game that addresses significant community challenges such as COVID-19 awareness, elder support, and youth mental health. Developed through a community-led process, the game provides an authentic representation of indigenous life, fostering connection and understanding through engaging storylines and interactive gameplay.

Cultural Representation

Authentic portrayal of Aboriginal community life, ensuring cultural sensitivity and relevance.

Community Challenges

Addresses real issues such as COVID-19 education, elder support, and youth mental health.

Engaging Storylines

Multiple narratives that encourage players to explore and learn about their community.

Join Us in Making a Difference

We invite you to reach out and learn more about our impactful projects that harness the power of gaming for social good. Discover how the Institute of Games is transforming communities and fostering meaningful change through innovative game development.